The ironically-named Irrational Games is currently producing a game called BioShock, inspired by Objectivist philosophy. The plot is essentially about a genetic arms race that preciptates a civil war within a Galt's Gulch like community set at the bottom of the sea. Given that Irrational Games made my favorite game of all time, System Shock 2, Im looking foward to BioShock.
See details at: http://en.wikipedia.org/wiki/Bioshock
I recently sent the following to Irrational's Ken Levine (Creative Director of BioShock), asking for how he is portraying individualism in the game:
Mr Levine,
I would like to ask you about some of the deeper themes contained in the story for your studio's upcoming game Bioshock. Before I begin, allow me to state that I have been most impressed with your studio's previous work, indeed I am a very enthusiastic player of System Shock 2. However, I have been reading the information about Bioshock's storyline. The information I have was acquired from the IGN interview as well as the Bioshock Wikipedia page.
First, the influence of Objectivism (the philosophy of Ayn Rand, to which I generally subscribe) is quite apparrent (and applauded). However, Bioshock is not the only game of Irrational's to explore the theme of individualism versus collectivism. System Shock 2 did that as well (The Many representing collectivism). However, I must ask, I sincerely hope you are not presenting a strawman 'individualism'? Will you be treating individualism and Objectivism with more than just a scoff and dismissal? In many analyses of System Shock 2, it is claimed that SHODAN represents 'individualism', however I consider equating SHODAN with individualism to be a grave mistake. If The Many represent the sacrifice of self to the group (altruism), then SHODAN represents the sacrifice of the group to the self (predatory, Neitzschean 'selfishness'). Individualism, especially of the Randian variety, explicity opposes both alternatives. Allow me to quote Ayn Rand's introduction to "The Virtue of Selfishness,"
"In popular usage, the word 'selfishness' is a synonym of evil; the image it conjures is of a murderous brute who tramples over piles of corpses to achieve his own ends, who cares for no living being and pursues nothing but the gratification of the mindless whims of any immediate moment" "The ethics of altruism has created the image of the brute... in order to make men accept two inhuman tenets: a) that concern with one's own interests is evil, regardless of what these interests might be, and b) that the brutes activities are in fact to one's own interest."
In other words, the choice is not between The Many and SHODAN (i.e. the moral masochism of altruism or the moral sadism of the popular meaning of 'selfishness'). There is a third alternative, which is the self-supporting, independent person that neither sacrifices himself to others nor others to himself. Randian individualism supports this no-sacrifice proposition, on the grounds that the rational interests of people are in harmony. For example, its in no ones rational interests to have a massive civil war that kills almost everybody. Another example: being a lousy businessperson will destroy your reputation so over the long run, no one will trade with you. Therefore, being honest is in ones overall self-interest.
What I am hoping is that BioShock treats the theory of individualism with proper respect. It would be very disheartening if BioShock were to equate individualism with an endless desire to prove oneself superior to others (this being a form of conformist parasitism Rand referred to as Second-Handing), free-market capitalism with making profit as an end-in-itself, or advocate the fallacious notion that laissez-faire is a zero-sum game. As you are obviously aware, Objectivism is often assumed to be wrong, evil, or an engine of societal collapse and disintegration, regardless of the historical evidence in favor of many Objectivist-approved principles.
A glance of the plot summary on Wikipedia seems to indicate two possible angles: 1) The genetic arms race is a product of genuine individualism being changed into second-handing 'beat the other guy' (this being the more pro-individualist angle) or 2) the genetic arms race is an EXTENSION of genuine individualism (this being a strawman individualism as outlined above. If ones prime motive is to beat others, you arent being very individualist are you?).
My question to you is, which angle are you going to take?
Your answer is much appreciated,
Sincerely,Andrew Russell
I will be posting Mr Levine's reply, assuming I get one. In the meantime, all comments here please!
The game will be out on PC as well as XBox 360.
As I stated above, the System Shock series is my favorite of all time, but we are all entitled to our own tastes. However I think you are being too dismissive of the plotline. Yes, it is about an individualistic society that fails, but the question is WHY that society fails. Is the fail portrayed as a consequence of individualism? Or is the failure a result of non-individualistic behaviour (i.e. the selflessness of second-handing in a desire to beat others)? How individualism is PORTRAYED could go either way, and that is what we should be concerned about.
Andy_X69 wrote: In the meantime, all comments here please!
In the meantime, all comments here please!
Mr Levine's Response!